Scoutscan.com Games Database


Three, Two, One


Equipment

Chalk - to mark each corner

Game Description

Chalk a suitable size corner area in each corner of the hall, pushing all the Scouts into the corner and drawing around them gives a good size.

All the Scouts start in one corner.

The Leader calls the number 1, 2 or 3. The Scouts run to the appropiate corner.

1 = Short Straight (Width)

2 = Long Straight (Length)

3 = Diagonally

The last Scout into the correct corner is out, as are any Scouts who go to the wrong corner.

After the first few numbers, call sequence of numbers e.g. 1,1,3,2,1,2 (which equals 2).

The last Scout in Wins.