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Alcatraz


Equipment

Torch
2 mats

Game Description

The Patrol starts on one 'island' at the end of the hall. In darkness they must progress from this island, Alcatraz, to the mainland. A scout or leader has a torch which is turned on every 10 or 15 seconds. Anyone spotted moving in the light is 'shot' by the guards and is out.

Variations:

- movement with hands and feet in contact with the ground.

- 'obstacles' shipwrecks

- 'sharks in the water' one or two scouts from an opposing patrol who try to grab you. If you are grabbed and then caught in the searchlight you are out.

The winning patrol is the one which achieves most escapees.