Purpose: Explore the fields of engineering.

Some of the fields of engineering are: aeronautical, aerospace, architectural, civil, computer, electrical, marine, mechanical, meteorological, and mining.


Complete one of the following:

1. Visit an industrial plant, an electricity generating plant, a food processing or packing plant, a sewage treatment plant, a mine or another centre of engineering activity. Report on the visit, the equipment used, the end product of the process, and the good it does for the community. Include sketches, photos if possible, and a model or mock-up of the process to show that you understand the basic ideas involved. Detail what safety devices and regulations you noticed during your visit.
2. Show how to work and repair any one of the motor power energy sources such as internal combustion engines gasoline or diesel; turbine drives; steam engines; rockets; or electric, wind, or water drives. Discuss the engineering principles involved and show that you have a good knowledge of the safety measures required for the energy source you are working with.
3. As a draftsperson, show that you can make scale drawings in third angle, orthographic projection (three views of simple pieces of machinery or machine parts). Properly finish the drawings with border, title, and views described. Show examples of tracings you have done of an electrical or electronic circuit, an architectural drawing, or an engineering drawing. Discuss the merits of the various ways of copying these drawings for further use.


Purpose: Show an interest in the sciences.

Some of the scientific fields are archaeology, astronomy, biology, chemistry, electronics, geography, geology, mathematics, medicine, physics, zoology, microbiology, botany, and biotechnology.


1. Show by your participation in a Science Fair, exposition, open house, or private demonstration, that you have an interest and skill in a scientific subject beyond the level expected of you in your school work. Demonstrate by devices, models, charts, collections, or in the field, the aspect that interests you. Explain the background and how it relates to the rest of the world or other fields of science.


Purpose:Demonstrate your understanding of computers.

Part A - Knowledge

1) Define and give examples for each of the following terms:
a) Input/output devices
b) Storage media
c) RAM
d) Processor
e) Modem
f) Networks
g) Robotics
h) FTP

Describe how text, numbers, pictures and sound are stored in computer memory.

3) Give three examples of programming languages, and the types of programming they are used for.
Describe how a computer program is developed.

Part B - Proficency

Do three of the following

1) Use a database manager to create a roster of your troop showing name, address, and telephone number of each Scout, as well as a record of their attendance for the past month.

2) Use a spreadsheet program to develop the budget for a weekend camp for your troop or patrol. This spreadsheet should show both budget and actual amounts for each item, and the difference between the two.

3) Use a word processor to write to the parents of each troop member, inviting them to a special meeting night. Use the mail merge feature of the word processor to make a personalized copy of the letter for each family.

4) Use a computer graphics program to design and draw a campsite plan for your troop.

5) Using web authoring software, design and create a home page for your troop.

6) Use a computer attached to a local area network, or equipped with a modem, connect to a computer network or bulletin board. Find and download material pertaining to computers and/or Scouting for presentation.

Part C - Initiative

1)a) Visit a business or industry that uses computers. Find out how computers are being used, how computers affect each worker, and what future plans the business has for computing.

b) Describe four jobs in the computer field, including the necessary training for the jobs, and opportunities for these jobs in your area.


2) Use a general purpose programming language to write a program application of your choice. This program should show examples of decision making and looping. As well, be prepared to describe the steps you used to create the program.

Part D - Ethics

1) Explain why it is not permissible to accept a free copy of a computer game or program from a friend.

2) Demonstrate several ways in which you and your family could use a personal computer other than for games and recreation.